A More Immersive Experience, Deeper Learning? - A Comparative Study of Multimodal Interaction Combinations and Cognitive Mechanisms in UE5 Digital Exhibition Halls
DOI:
https://doi.org/10.70088/sqcbct89Keywords:
Unreal Engine 5, Digital Exhibition Hall, Multimodal Interaction, Cognitive Load, Multiple Resource TheoryAbstract
Unreal Engine 5 (UE5) facilitates the creation of highly immersive digital exhibition halls. However, an overabundance of visual, auditory, and haptic cues might elevate cognitive load, thereby diminishing learning outcomes. By drawing upon Multiple Resource Theory and Cognitive Load Theory, this study posits that a greater number of modalities does not inherently equate to enhanced efficacy.etter and that the combination of visual and haptic interactions, denoted as V+H, could potentially offer a more favorable equilibrium between immersion and processing demand. A two-stage experimental approach is employed to compare the conditions of V+A, V+H, and V+A+H. Subsequently, cognitive load, attention allocation, and task self-efficacy are examined as mediating mechanisms. This study provides design guidance for achieving efficient multimodal interaction within UE5 exhibitions.References
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Copyright (c) 2026 Xuzhe Sun (Author)

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