A Review of Gamification Research in Online Education

Authors

  • Jie Li National University of Defense Technology, Changsha, China Author
  • Ting Gong National University of Defense Technology, Changsha, China Author
  • Long Zheng National University of Defense Technology, Changsha, China Author

DOI:

https://doi.org/10.70088/rk46cd87

Keywords:

online education, gamified learning, review and evaluation

Abstract

Currently, gamification has increasingly garnered extensive attention from both academic circles and industrial sectors due to its inherent advantages in fostering user immersion, enhancing engagement, and cultivating long-term loyalty. Within the specialized field of pedagogy, gamified learning represents the strategic integration of these ludic elements into educational frameworks. Although the scholarly investigation of gamified learning spans a significant historical trajectory, a comprehensive and nuanced understanding of the underlying "game chemistry" within the specific context of online education remains insufficient at this stage. Consequently, this paper first provides a systemic synthesis of the current landscape regarding online education platforms both domestically and internationally, while clarifying the formal definition of gamification and tracing its developmental evolution. Furthermore, the existing body of research concerning gamification in online education is categorized into three distinct dimensions for a rigorous and detailed discussion: the mechanical relationship between specific gamification elements and measurable learning outcomes, empirical practices that explore the multifaceted effects of gamified interventions, and targeted research focusing on the diverse application scenarios of gamification. Finally, this paper summarizes the core research contributions within the domain of online education gamification and offers a forward-looking prospect on future developmental trajectories and potential research frontiers in the digital era.

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Published

27 December 2025

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Article

How to Cite

Li, J., Gong, T., & Zheng, L. (2025). A Review of Gamification Research in Online Education. Education Insights, 2(12), 327-333. https://doi.org/10.70088/rk46cd87